iFun Engine
1.0.0
1. Installing iFun Engine
2. Development environment (C++): Linux + shell
3. Development environment (C++): Linux + CLion
4. Development environment (C++): Windows + Visual Studio
5. Development environment (C#): Linux + Monodevelop
6. Development environment (C++/C#): Linux + Vislau Studio Code (remote)
7. 개발환경(C++): Windows + Visual Studio
8. Configuration file (MANIFEST.json)
9. Configuration file (MANIFEST.json) details
10. Networking part 1: Sessions
11. Networking Part 2
12. Events
13. ORM Part 1: Overview
14. ORM Part 2: Defining Object
15. ORM Part 3: Interface Class
16. ORM Part 4: Database handling
17. Time and timer
18. Distributed processing part 1: ORM, RPC, login
19. Distributed processing part 2: Data sharing between servers
20. DB access part 1: MySQL
21. DB access part 2: Redis
22. Deprecated - iFun Authenticator
23. 외부 서비스 지원 Part 1: 인증 검증
24. External service part 2: Billing
25. External service part 3: Invoking 3rd-party system
26. Contents support part 1: Leaderboards (rankings)
27. Contents support part 2: Matchmaking
28. Contents support part 3: Multicasting and chatting
29. Content support part 4: Game design data
30. 콘텐츠 지원 Part 5: 3D 월드
31. Game operation part 1: Announcements
32. Game operation part 2: Server maintenance messages
33. Game operation part 3: Logging player activity
34. Server management part 1: Adding RESTful APIs
35. Server management part 2: Monitoring
36. Server management part 3: Server packaging
37. Server management part 4: Deployment
38. Server management part 5: Runtime configuration
39. Client programming part 1: Plugins
40. Client programming part 2: Client resources
41. Client programming part 3: Client version restrictions
42. Programming part 1: Debugging logs
43. Programming part 2: External libraries
44. Programming part 3: Program execution parameters
45. Debugging & Profiling
46. Creating bots for server testing
47. Dedicated server support
48. 데디케이티드 서버 처리하기 (유니티3D)
49. 게임 결과 처리하기
50. Implementing the iFun deploy API
51. Cookbook 1: Creating a room-based MO game
52. API documentation
53. Licensing
54. Contact
iFun Engine Changelog
iFun Engine Changelog (experimental)
iFun Biller Changelog
iFun Biller Changelog (experimental)
iFun Leaderboard Changelog
iFun Leaderboard Changelog (experimental)
iFun Engine
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