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static void | Create (const string &name, const ZoneVector &zones, float index_block_length, const CreateCallback &callback, int64_t channel=0) ASSERT_NO_ROLLBACK |
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static Ptr< World > | CreateLocal (const string &name, const ZoneVector &zones, float index_block_length, int64_t channel=0) ASSERT_NO_ROLLBACK |
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static bool | Delete (const string &name, int64_t channel=0) ASSERT_NO_ROLLBACK |
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static bool | DeleteLocal (const string &name, int64_t channel=0) ASSERT_NO_ROLLBACK |
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static void | FindServer (const string &name, const FindServerCallback &callback, int64_t channel=0) ASSERT_NO_ROLLBACK |
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static Ptr< World > | Get (const string &name, int64_t channel=0) |
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static Ptr< World > | GetLocal (const string &name, int64_t channel=0) |
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static void | RegisterZoneHandler (const ZoneHandler &handler) |
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