Holds the currently running app ID, authentication info and client version info.
More...
#include <app_info.h>
◆ app_authentication_key()
static const string& fun::AppInfo::app_authentication_key |
( |
| ) |
|
|
static |
- Returns
- App authentication key.
◆ app_id()
static const string& fun::AppInfo::app_id |
( |
| ) |
|
|
static |
◆ app_password()
static const string& fun::AppInfo::app_password |
( |
| ) |
|
|
static |
◆ authentication_service_provider()
static const string& fun::AppInfo::authentication_service_provider |
( |
| ) |
|
|
static |
- Returns
- App authentication service provider.
◆ client_update_info()
static const string& fun::AppInfo::client_update_info |
( |
| ) |
|
|
static |
- Returns
- Client update information.
◆ client_update_uri()
static const string& fun::AppInfo::client_update_uri |
( |
| ) |
|
|
static |
- Returns
- URI where to get the current version.
◆ current_version()
static const string& fun::AppInfo::current_version |
( |
| ) |
|
|
static |
- Returns
- current version of client matching this game server.
◆ GetCompatibleVersions()
static const std::set<string>& fun::AppInfo::GetCompatibleVersions |
( |
| ) |
|
|
static |
- Returns
- compatible client versions.
◆ IsCompatibleVersion()
static bool fun::AppInfo::IsCompatibleVersion |
( |
const string & |
version | ) |
|
|
static |
- Returns
- true if the given version is compatible with the current version.