iFun Engine API
1.0.0-b6053
Great Technology for Great Games
include
funapi
service
sign_in_with_apple_authentication.h
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// Copyright (C) 2013-2020 iFunFactory Inc. All Rights Reserved.
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//
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// This work is confidential and proprietary to iFunFactory Inc. and
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// must not be used, disclosed, copied, or distributed without the prior
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// consent of iFunFactory Inc.
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#ifndef INCLUDE_FUNAPI_SERVICE_SIGN_IN_WITH_APPLE_AUTHENTICATION_H_
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#define INCLUDE_FUNAPI_SERVICE_SIGN_IN_WITH_APPLE_AUTHENTICATION_H_
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#include <
funapi/common/json.h
>
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#include <
funapi/player_account.h
>
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#include <
funapi/types.h
>
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namespace
fun
{
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struct
FUNAPI_DLL_VISIBILITY
SignInWithAppleAuthenticationRequest
{
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SignInWithAppleAuthenticationRequest
(
const
string
&app_id,
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const
string
&id_token);
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// app_id
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string
app_id;
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// id_token: JWT ID token
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string
id_token;
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};
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struct
FUNAPI_DLL_VISIBILITY
SignInWithAppleAuthenticationResponse
{
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SignInWithAppleAuthenticationResponse
();
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SignInWithAppleAuthenticationResponse(
const
int64_t in_error_code,
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const
string
&error_message);
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bool
success;
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int64_t error_code;
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string
error_message;
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string
user_id;
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};
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typedef
function
<void(
const
SignInWithAppleAuthenticationRequest
&request,
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const
SignInWithAppleAuthenticationResponse
&response,
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bool
error)> SignInWithAppleAuthenticationResponseHandler;
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FUNAPI_DLL_VISIBILITY
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void
Authenticate(
const
SignInWithAppleAuthenticationRequest
&request,
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const
SignInWithAppleAuthenticationResponseHandler &handler,
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size_t
timeout_in_ms = 0);
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}
// namespace fun
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#endif // INCLUDE_FUNAPI_SERVICE_SIGN_IN_WITH_APPLE_AUTHENTICATION_H_
fun::SignInWithAppleAuthenticationResponse
Definition:
sign_in_with_apple_authentication.h:30
types.h
fun::SignInWithAppleAuthenticationRequest
Definition:
sign_in_with_apple_authentication.h:19
json.h
player_account.h
fun
Definition:
json.h:18